Andrew Foradas: Portfolio

About me...

I specialize in writing and digital design, and am familiar with Adobe Photoshop, Premier Pro, Substance Painter, Autodesk Maya, Blender, and several other programs. I am happy to admit that I am always learning more about the gaming and animation industries, and I look forward to continuing my journey! 

Games!

Unreal Engine Environments

ROBO-Cafe

I created a cyberpunk bodega environment where I modeled every object in the low-poly style. Each environment model has less than 100 faces, and each character model has less than 200 faces. I modeled and textured every static mesh asset in this environment; I utilized the lighting and particle effects provided in the Unreal Engine base folders. I also utilized Level Sequencer and Camera Rigs provided in Unreal Engine. This project was completed for my Individual Study in Studio Art during my final semester at Kent State University.  

Dungeon Morgue

This is a medieval style Dungeon Morgue and Village level I designed inspired by Dungeons and Dragons. I created this level for my Environmental Game Design class in Fall of 2022.

Maya Modeling Renders

Maya Animation Renders

Blender 2D Animations

Blender Animation - "Distractions from Death"

Adobe Premier Pro and CineWare VFX Samples

Pixel Sprite Designs